How Bad Decisions Studio Created a King Tut Documentary with Unreal Engine and Blender
How Bad Decisions Studio rebuilt King Tut’s tomb for a documentary using Unreal Engine and Blender
How Bad Decisions Studio rebuilt King Tut’s tomb for a documentary using Unreal Engine and Blender
Adobe Premiere 2015 just added a new feature to stitch together jump cuts. But is it as good as Avid’s Fluid Morph? I run a side by side comparison to find out.